XCOM: Enemy Unknown was commonly regarded as one of the best games of 2012, and I can’t disagree with that. Played on Ironman mode it was tense and emotional as each mission could spell death for one of your carefully nurtured and unique soldiers. Indeed, on a number of occasions it did. I didn’t feel guilty about that though, I always felt they had the best chance I could give them, even if it was only by luck that none died to my bad judgement, only by unfortunate circumstance or bad luck. The expansion pack, Enemy Within was harder, tenser, and did make me feel guilty though. Terribly guilty.